Life in Skyrim
Non-player characters (NPCs) have jobs to go to during the day and homes to rest in at night along with other places to visit such as the tavern. However, these NPCs don’t do much else besides crunch on a bread loaf or sleep fully clothed. A few NPCs never move waiting for the PC to ask a question, standing at their post all hours day and night. In my post on environment immersion, we found how “Wet and Cold” altered NPC behavior by donning cloaks or going indoors during bad weather. It would be nice to see NPCs show more life and variety.
Keep in mind this is an RPG with random and significant encounters. The player’s character (PC) will never meet all citizens, and may ignore much of the ordinary wildlife. Town and wildlife populations are bigger than it might seem in the landscape compressed by space and time. Still, it may seem odd the PC doesn’t randomly encounter more variety. “Velexia’s Animals are not Monsters” addresses the wildlife issue. I haven’t tried it due to my concerns over random encounters and game balance. My initial thought would be a need for increased encounters, or keeping the animal encounters at a mininum so the PC mostly deals with significant encounters. Many predators may simply hide in the woods going unnoticed.
The PC should be able to do some ordinary life needs. I’ve always wanted to join the skinny-dipping hunters in hot springs, but my character could only just stand there. Bathing might be nice, too, and meaningful if getting dirty lowers speechcraft.
Not every life detail needs included. Some things can be left to imagination.
Several of my selected mods are primarily for immersion bordering on cosmetic, but a few may alter gameplay. I try to keep close to the original game balance, so my selections do not include mods that may alter combat. As always, trying mods come with risk. Start a new game or back up a save point before testing a mod. If you’re new to adding mods, see my first post in this series.