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This was a school project for graphics class using OpenGL. The goal was to study solids modeling to build 3D primitives that could be used to created 3D objects. The application is a 3D architectural walk around with simple collision detection. The zip file below contains the original project as presented in class. There is much room for improvement.
You may try out the application and look over the source code. Requires Windows XP/2000 and a good video card supporting OpenGL such as nVidia GeForce or ATI Radeon. Note that the shadows may not look right on some systems.
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Overview: dsglroom.pdf (Requires Adobe Acrobat Reader.) |
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dsglroom.zip (732 KB) On some browsers you may need to right-click and select 'Save link as' |
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